What is a Nuzlocke ? Answered.

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What is a Nuzlocke ? Answered.

Post by A_Good_Samaritan on Fri Sep 20, 2013 8:45 pm

A nuzlocke is a challenge mode. In zeta/omicron turning on nuzlocke will cause two things :

1) Pokemon fainted can't be revived at all. They must be placed in the PC before Nurse Joy will heal your team.

2) When you white out, your whole party gets healed and the nurse tells you you lost the challenge and you are switched out of nuzlocke mode.

Many people set their own rules to make a nuzlocke more challenging. Below I am going to list some of the things people do.

The most basic Nuzlocke rules, as they were first introduced, are as follows:

Any Pokémon that faints is considered dead, and must be released.
 
The player may only catch the first Pokémon encountered in each area, and none else.

If the first Pokémon encountered faints or flees, there are no second chances.

If the first encounter in the area is a Double Battle in dark grass, the player may choose which of the two Pokémon they would like to catch.

While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.

Also not a definite rule, but the general consensus is that a black out/white out is considered to be "game over", even if there are Pokémon left in the PC.

Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themself, meaning traded Pokémon, mystery gifts, etc., are prohibited.
 
Trading and retrading the same Pokémon (for the purpose of evolving a Golem, for example) is something of a gray area, and may fall under optional rules. As of White: Hard-Mode Episode 3, it is implied that the player can accept Pokémon that are received freely from NPCs.

Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.

Optional rules

Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules also exist to further adjust difficulty. These include, but are not limited to:

Starter Pokémon is based off the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice.
 
Species/Dupes Clause: Adjusting the first encounter rule to ban duplicate captures.

Not officially enforcing the rules until the player has Poké Balls and can catch Pokémon. For example, the PoochyenaRS/ZigzagoonE that the player has to save Professor Birch from is not counted as the first encounter on the route, and not counting any other encounters as such until they can catch. Likewise, in the games where the rival battle is immediately after getting the starter Pokémon, the "any that faint must be released" rule is not enforced at that time.

 Use the same amount of Pokémon as the opponent during a Gym battle or rival battle.

Going to options and making the battle style "set", leaving the player unable to switch out.

After the first wild Pokémon was caught, the starter Pokémon must be released.

Banning the use of Potions and healing items, relying only on Pokémon Centers for healing.

Banning the use of Pokémon Centers, relying only on Potions and healing items for healing.

Limiting Pokémon Center visits to a certain number per town.

Banning the use of held items.

Limiting the number of Poké Balls to purchase per Poké Mart.

Banning the use of Master Balls.

Rather than releasing the Pokémon, it can be permanently boxed, migrated, or transferred with Poké Transfer should it happen to faint.

The player may not evolve captured Pokémon, but evolved Pokémon may be caught.
   
No catching/using legendary Pokémon.
   
As a mercy rule, if the player runs into a Shiny Pokémon on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.
 
As another mercy rule, each gym badge acts as a checkpoint. If the player gets a game over, they can start from when they got their previous gym badge.

If the player has no Pokémon that can use a certain field move that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.
 
Modifying the "first encounter only" rule for the Safari Zone, sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.

Banning the use of Poké Marts.

Disallow fleeing.
   
Setting a level limit based on the next Gym Leader's/Champion's highest leveled Pokémon. Any team members that surpass that limit before taking on the Gym Leader or Elite Four must be released.

This list was made by /U/danteuzumaki. I have edited it and formatted it. Please go give them upvotes for this useful information.

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